Bring default config inline with upstream
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@ -72,11 +72,14 @@ bridge:
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# Displayname template for Discord users. This is also used as the room name in DMs if private_chat_portal_meta is enabled.
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# Available variables:
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# {{ '{{.ID}}' }} - Internal user ID
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# {{ '{{.Username}}' }} - User's displayname on Discord
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# {{ '{{.Username}}' }} - Legacy display/username on Discord
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# {{ '{{.GlobalName}}' }} - New displayname on Discord
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# {{ '{{.Discriminator}}' }} - The 4 numbers after the name on Discord
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# {{ '{{.Bot}}' }} - Whether the user is a bot
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# {{ '{{.System}}' }} - Whether the user is an official system user
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displayname_template: "{{ '{{.Username}} {{if .Bot}} (bot){{end}}' }}"
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# {{ '{{.Webhook}}' }} - Whether the user is a webhook and is not an application
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# {{ '{{.Application}}' }} - Whether the user is an application
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displayname_template: "{{ '{{or .GlobalName .Username}}{{if .Bot}} (bot){{end}}' }}"
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# Displayname template for Discord channels (bridged as rooms, or spaces when type=4).
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# Available variables:
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# {{ '{{.Name}}' }} - Channel name, or user displayname (pre-formatted with displayname_template) in DMs.
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@ -91,7 +94,11 @@ bridge:
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guild_name_template: "{{ '{{.Name}}' }}"
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# Should the bridge explicitly set the avatar and room name for DM portal rooms?
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# This is implicitly enabled in encrypted rooms.
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private_chat_portal_meta: false
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# Whether to explicitly set the avatar and room name for private chat portal rooms.
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# If set to `default`, this will be enabled in encrypted rooms and disabled in unencrypted rooms.
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# If set to `always`, all DM rooms will have explicit names and avatars set.
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# If set to `never`, DM rooms will never have names and avatars set.
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private_chat_portal_meta: default
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portal_message_buffer: 128
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# Number of private channel portals to create on bridge startup.
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# Other portals will be created when receiving messages.
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@ -112,12 +119,59 @@ bridge:
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# Set this to true to tell the bridge to re-send m.bridge events to all rooms on the next run.
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# This field will automatically be changed back to false after it, except if the config file is not writable.
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resend_bridge_info: false
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# Should incoming custom emoji reactions be bridged as mxc:// URIs?
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# If set to false, custom emoji reactions will be bridged as the shortcode instead, and the image wont be available.
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custom_emoji_reactions: true
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# Should the bridge attempt to completely delete portal rooms when a channel is deleted on Discord?
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# If true, the bridge will try to kick Matrix users from the room. Otherwise, the bridge only makes ghosts leave.
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delete_portal_on_channel_delete: false
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# Should the bridge delete all portal rooms when you leave a guild on Discord?
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# This only applies if the guild has no other Matrix users on this bridge instance.
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delete_guild_on_leave: true
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# Whether or not created rooms should have federation enabled.
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# If false, created portal rooms will never be federated.
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federate_rooms: {{ matrix_mautrix_discord_federate_rooms|to_json }}
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# Prefix messages from webhooks with the profile info? This can be used along with a custom displayname_template
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# to better handle webhooks that change their name all the time (like ones used by bridges).
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prefix_webhook_messages: false
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# Bridge webhook avatars?
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enable_webhook_avatars: true
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# Should the bridge upload media to the Discord CDN directly before sending the message when using a user token,
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# like the official client does? The other option is sending the media in the message send request as a form part
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# (which is always used by bots and webhooks).
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use_discord_cdn_upload: true
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# Should mxc uris copied from Discord be cached?
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# This can be `never` to never cache, `unencrypted` to only cache unencrypted mxc uris, or `always` to cache everything.
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# If you have a media repo that generates non-unique mxc uris, you should set this to never.
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cache_media: unencrypted
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# Patterns for converting Discord media to custom mxc:// URIs instead of reuploading.
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# Each of the patterns can be set to null to disable custom URIs for that type of media.
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# More details can be found at https://docs.mau.fi/bridges/go/discord/direct-media.html
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media_patterns:
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# Should custom mxc:// URIs be used instead of reuploading media?
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enabled: true
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# Pattern for normal message attachments.
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attachments: mxc://discord-media.mau.dev/attachments|{{.ChannelID}}|{{.AttachmentID}}|{{.FileName}}
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# Pattern for custom emojis.
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emojis: mxc://discord-media.mau.dev/emojis|{{.ID}}.{{.Ext}}
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# Pattern for stickers. Note that animated lottie stickers will not be converted if this is enabled.
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stickers: mxc://discord-media.mau.dev/stickers|{{.ID}}.{{.Ext}}
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# Pattern for static user avatars.
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avatars: mxc://discord-media.mau.dev/avatars|{{.UserID}}|{{.AvatarID}}.{{.Ext}}
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# Settings for converting animated stickers.
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animated_sticker:
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# Format to which animated stickers should be converted.
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# disable - No conversion, send as-is (lottie JSON)
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# png - converts to non-animated png (fastest)
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# gif - converts to animated gif
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# webm - converts to webm video, requires ffmpeg executable with vp9 codec and webm container support
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# webp - converts to animated webp, requires ffmpeg executable with webp codec/container support
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target: webp
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# Arguments for converter. All converters take width and height.
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args:
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width: 320
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height: 320
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fps: 25 # only for webm, webp and gif (2, 5, 10, 20 or 25 recommended)
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# Servers to always allow double puppeting from
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double_puppet_server_map:
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"{{ matrix_mautrix_discord_homeserver_domain }}": {{ matrix_mautrix_discord_homeserver_address }}
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@ -145,6 +199,30 @@ bridge:
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# Optional extra text sent when joining a management room.
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additional_help: ""
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# Settings for backfilling messages.
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backfill:
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# Limits for forward backfilling.
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forward_limits:
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# Initial backfill (when creating portal). 0 means backfill is disabled.
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# A special unlimited value is not supported, you must set a limit. Initial backfill will
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# fetch all messages first before backfilling anything, so high limits can take a lot of time.
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initial:
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dm: 0
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channel: 0
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thread: 0
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# Missed message backfill (on startup).
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# 0 means backfill is disabled, -1 means fetch all messages since last bridged message.
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# When using unlimited backfill (-1), messages are backfilled as they are fetched.
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# With limits, all messages up to the limit are fetched first and backfilled afterwards.
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missed:
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dm: 0
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channel: 0
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thread: 0
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# Maximum members in a guild to enable backfilling. Set to -1 to disable limit.
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# This can be used as a rough heuristic to disable backfilling in channels that are too active.
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# Currently only applies to missed message backfill.
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max_guild_members: -1
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# End-to-bridge encryption support options.
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#
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# See https://docs.mau.fi/bridges/general/end-to-bridge-encryption.html for more info.
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